AI Insights · Timothy · July 2025
Top 5 Paid iOS Games Performance in Netherlands, Q2 2025
Explore the performance trends of the top 5 paid iOS games in the Netherlands during Q2 2025, focusing on downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top five paid games on the iOS platform in the Netherlands showcased diverse trends in downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, reveals insights into the gaming landscape.
Minecraft: Dream it, Build it! by Mojang saw a peak in weekly revenue at around $20K in late April, followed by a gradual decline, ending June with approximately $6.2K. Weekly downloads remained stable, fluctuating slightly around 270, while active users started at 14.2K and decreased to about 10.5K by quarter's end.
Bloons TD 6 from Ninja Kiwi experienced a slight increase in weekly revenue in mid-June, reaching $1.3K, with downloads peaking at 108 in late June. Active users hovered around 970, with a small uptick towards the end of the quarter.
Balatro by Playstack Ltd showed steady weekly revenue, peaking at $814 in late May. The downloads remained stable, averaging around 160, while active users slightly increased from 545 to 622 over the quarter.
RollerCoaster Tycoon® Classic from Atari had a peak in weekly revenue at $1.1K at the start of April, followed by a decline to $437 by June's end. Weekly downloads started at 112 and gradually decreased, with active users showing a downward trend, ending at 167.
Finally, 30 Seconds™ Officieel by Twin Sails Interactive saw a notable rise in weekly revenue to $668 at the end of June. Downloads increased gradually, reaching 153 in the same period.
For more detailed insights and data analysis, visit Sensor Tower's platform to explore the trends further.